Taking Flight
Chyrp is being converted to a language-agnostic blogging engine specification, instead of a standalone software distribution.
This means that developers (quite a few of you guys [gals?]!) will be able to — encouraged to — make implementations of Chyrp in other languages, frameworks, what-have-you. I’ll be leaving the PHP development to Patryk Zawadzki, who’s been dutifully making tickets, patches, and suggestions at the Trac for the past week. He knows what he’s doing, trust me.
I’ll still be around, supervising development and adding stuff myself - but right now I’m more interested in a Ruby port (me and PHP have broken up). I know quite a few people are interested in doing a Python implementation, as well.
A brand spankin’ new templating engine is in the works by our buddy mitsuhiko in #chyrp. The first implementation will be in PHP, and it will then be created in Ruby and Python. This new engine will be used for Chyrp themes, so that they work across all three of these languages. While PHP, Ruby, and Python are the three languages it’ll initially be made for, I’m sure he’d be fine with people porting it to others.
Wait. What about extensions?!
The problem with doing this is that Chyrp is nearly 100% dependent on modules. A PHP module won’t work with a Ruby Chyrp, etc. To remedy this issue, a specialized Porting area will be created in the Chyrp site, where module developers can work with one another to port their module to other languages.
It sounds complex, but the Module and Feather engines are designed to remain similar across various languages. They use object-oriented code, which can easily be transferred into many languages, such as Python and Ruby, with a bit of work.
When you upload your module to the Extend section, the archive should include directories named for each languages, for example:
- php/ ** module.php ** … stuff …
- ruby/ ** module.rb ** … stuff …
- python/ ** module.py ** … stuff …
A user will then be able to select which language they would like it in, and it’ll download an archive with just that language.
How can I get involved? I want Chyrp in my favorite language!
Wait for the PHP5 release first, that’s what the spec will be based on.
Everything is done manually, so you’ll just have to e-mail me the language you’re making it in, and what username you want for SVN. You’ll get your own SVN subdirectory, and you’ll have a bit more power on the Trac.
For example, if you’re making a Python Chyrp, your SVN url would be svn://toogeneric.com/chyrp/python. You would be able to manage milestones and tickets in the Trac, and components would be made for Python, like so:
- Python: Core
- Python: Feather
- Python: Module
- Python: Theme
(If you want more than that you can request them, if your implementation is a bit more complex.)
As for Milestones, you will have to add “Python: ” to the name, e.g. “Python: 1.5”. Please don’t mess with anything from the other language projects. This is all an honor system.
Of course, you’re free to manage your Chyrp language implementation on your own terms. This is just the standard way, so that everything is centralized.
07:44 PM | 23 CommentsComments
- Cameron on March 1, 2008, at 08:29 PM
- Michael S. on March 1, 2008, at 09:14 PM
- Alex on March 1, 2008, at 09:49 PM
- hier on March 2, 2008, at 01:22 PM
- Matt on March 3, 2008, at 10:56 AM
- mr ed on March 3, 2008, at 11:47 AM
- Jeremy on March 3, 2008, at 12:14 PM
- Matt on March 3, 2008, at 12:56 PM
- Alex on March 3, 2008, at 06:41 PM
- misterbrandt on March 3, 2008, at 07:03 PM
- Alex on March 3, 2008, at 08:35 PM
- Julian on March 3, 2008, at 10:07 PM
- misterbrandt on March 4, 2008, at 12:42 AM
- Alex on March 4, 2008, at 03:50 AM
- Matt on March 4, 2008, at 07:16 AM
- misterbrandt on March 6, 2008, at 03:02 AM
- Alex on March 7, 2008, at 12:25 AM
- Edouard on March 9, 2008, at 08:36 PM
- ketsugi on March 12, 2008, at 11:08 AM
- Alex on March 12, 2008, at 10:29 PM
- 问道推广人 on March 19, 2008, at 03:57 PM
- fauno on March 25, 2008, at 09:58 PM
- test on May 4, 2008, at 05:38 PM